meterorite and hellstone are oddly placed, but in a way such that it doesn't cause lava, or a meterorite to spawn. for now, they are directly below and to the left of the starting base. you're correct that there isn't an introduction, maybe i should add signs with directions? maybe an annotated map screenshot attached to the initial post? or any different suggestion? npcs are somewhat near the spawn point, i expected them and the crafting station to be found trough exploration, so i didn't annotate them. i am thinking about redoing chunks of this map so i will take what you've said in consideration. Thank you for your constructive criticism. initial release rejected due to "invalid file extensions." Īny Questions/whatever, please post here instead of on Curse. two are kinda-cheaty and two are kinda-more-cheaty. a chest that was meant to be empty is now empty "Science!!" world and readme get very minor updates. adjusted the Hellstone and Meteorite teleporters positions. fixed/changed a few things in the Fishing Storage room. replaced one Clay cache with Gemspark blocks. fixed a chest that could graphically glitch due to misplacement (nbd tbh.) *smh* they're fixed for fishing now, though enemies can now spawn within them. after successfully testing the Dungeon fishing spots, i then proceeded to break them. apparently the readme also causes rejection. to get an equivalent minimap file, you need to get the one from "ZohMahGoodies!!_v01.01.01_zip.zip" due to the minimap, the upload was being rejected, and renaming the extension does not work. bonus all the chests are full of non-duplicable chests and bullets! added a chest farm! most chests are infinitely duplicable, see the signs for info. Using these characters and/or minimap can be considered "cheating," so its up to you if you use them. The "ll" ("el-el," jokingly aka "living large") characters are the "II" characters with some "extras." Each has Male and Female versions. The "II" ("eye-eye," aka "the Second") characters are basically the previous releases characters edited a little more. Included are pre-Celestial characters with this map in mind. Sky Bridge: Using Asphalt and Minecart Track, Fallen Stars can be collected easily.Ĭhest Farm: Most chests are infinitely duplicable, see the signs for info.Įnchanted Sword Shrines: (New!) approximately 201 Arkhalis. Money and Bait/Hay farm: Located on the left edge is a Ocean/Jungle Biome and the supplys needed for AFK money making. Spider Nests: Located along the right side, these allow for Cobweb farming, notably for Silk and Web Rope.įishing Locations: All useful fishing catches are possible, notably Quest Fish. There are also some Statue Farms present. Spawn Boxes: Various "kill traps" are present, including Temple and Dungeon, that allow for specific farming, notably Ectoplasm. I did not include a cactus farm but there is a cactus cache, so hopefully that should compensate. All seven types of trees, plus Pumpkins, have their own farms, containing chests with ample Acorns/Seeds. Plant Farms: There are two rows of Mushroom farms, Glowing and Vile/Vicious, each farmed by Actuators. Resource Caches: Located throughout the map are various resources in bulk, notably most Ores.Ĭrystal Shards: There is 2,010 Crystal Shard "wells" that, when "full," contain approximately 125 shards each. There is ample mud in chests on the left edge of the map. The wells are designed to be used with Smart Curser, both for mining and refilling. This will just be a brief run down of the more notable aspects Ĭhlorophyte Ore: Counting "seed" ore there is 84,002 blocks of ore in 2,037 ore "wells." Take note that there is no Chlorophyte Ore above Cavern Level, and Chlorophyte Ore does _not_ grow in the _lower_ Underworld. It does contain Dynasty items, and therefore requires v1.3.5. Hi Everybody! Welcome to my resource map!! The map is intentionally designed to be pre-Celestial Event, and therefore contains no end game resources.
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